by Onyia Ifeluwa | Aug 8, 2017 | Technology
We know Apple Inc. is an American multinational technology company headquartered in Cupertino, California that designs, develops, and sells consumer electronics, computer software, and online services. The company’s hardware products include the iPhone smartphone, the iPad tablet computer, the Mac personal computer, the iPod portable media player, the Apple smartwatch, and the Apple TV digital media player. Apple’s consumer software includes the macOS and iOS operating systems, the iTunes media player, the Safari web browser, and the iLife and i Work creativity and productivity suites. Its online services include the iTunes Store, the iOS App Store and Mac App Store, Apple Music, and iCloud. With it hardware and software products, Apple Inc. popularity is delight-some, for the company and it consumers.
So, where is her corporate headquarter? Apple Inc.’s world corporate headquarters are located in the middle of Silicon Valley, at 1–6 Infinite Loop, Cupertino, California.
So, how did Apple come to life? Apple was founded by Steve Jobs, Steve Wozniak, and Ronald Wayne in April 1976 to develop and sell personal computers. It was incorporated as Apple Computer, Inc. in January 1977, and was renamed as Apple Inc. in January 2007 to reflect its shifted focus toward consumer electronics. Apple (NASDAQ: AAPL) joined the Dow Jones Industrial Average in March 2015.
In case you have forgotten or you do not know, Apple is the world’s largest information technology company by revenue, the world’s largest technology company by total assets, and the world’s second largest- mobile phone manufacturer, by volume, after Samsung. In November 2014, Apple became the first U.S. company to be valued at over US$700 billion in addition to being the largest publicly traded corporation in the world by market capitalisation. The company employs 115,000 full-time employees as of July 2015 and maintains 478 retail stores in seventeen countries as of March 2016. It operates the online Apple store and iTunes Store, the latter of which is the world’s largest music retailer. Consumers use more than one billion Apple products worldwide as of March 2016.
Let us face the reality; there are two kinds of people in the world: people who say Apple isn’t just a company, it’s a cause; and people who say Apple isn’t a cause, it’s just a company. Both groups are right. Nature has suspended the principle of noncontradiction where Apple is concerned.
Interestingly, Apple is more than just a company because its founding has some of the qualities of myth … Apple is two guys in a garage undertaking the mission of bringing computing power, once reserved for big corporations, to ordinary individuals with ordinary budgets. The company’s growth from two guys to a billion-dollar corporation exemplifies the American dream.
And another interesting thing is Apple’s future looks brighter with her consistent and initiative updates of products. Apple is here to live I must confess.
by Yomi Ashiru | Jul 26, 2017 | Technology
While some are concerned over the prospect of Artificial Intelligence, some people do believe AI is going to bring uncountable improvements to the lives of humans. Elon Musk is among those concerned of the long-term prospects of AI, envisioning that, as computers get smarter than humans, they will hold our very existence in their hands, and we may not like what they decide to do with that power. He has been disapproving of this long term prospect, he argues it is a threat and calls on the government to regulate it. On the other side of the spectrum Mark Zuckerberg, certainly is much more pro-AI. In a recent Facebook Live post, Zuckerberg said he was “really optimistic” about AI and that it would deliver innumerable improvements to our lives over the next 5-10 years. He called naysayers like Musk “irresponsible” for speculating about “doomsday scenarios.” WhileElon Musk fired back with a CEO-caliber burn.
How feasible can this projection be? To be candid and practical, it is evident that this dream is closer than anticipated, discarding the thoughts of some that it is unattainable. Today’s existence is about data: in a world where every device you own connects to the internet, there’s a good chance that’s the future. Monitoring all the interactions of a person with physical systems, like a house, is a new type of dataset, sometimes called the “physical graph”. Analyzing a person’s or a family’s physical graph — and crunching that data in aggregate — makes the utopian Mark Zuckerberg achievable.
The effect of networked computers to monitor and predict human behavior is also an incredible achievement, and it’s only going to get better.
In midst of this buzz and clash, it is important to also pay attention to Musk’s warning. His argument that government should concentrate effort on the regulation is also essential because companies without proper oversight risk turning entire industries completely autonomous, leaving millions jobless. In his words, “AI’s a rare case where we need to be proactive in regulation, instead of reactive. Because by the time we are reactive with AI regulation, it’s too late,” adding: “AI is a fundamental risk to the existence of human civilization, in a way that car accidents, airplane crashes, faulty drugs, or bad food were not.”
So would the birth of AI deliver innumerable advantages over the concerns of Musk? Please feel free to leave your comment.
by Yomi Ashiru | Nov 5, 2014 | Technology
Microsoft addressed some of the bigger shortcomings of the Lumia 820 with the new Lumia 830. Users will find a vastly better camera, a higher resolution display, improved processor and more.
They will also get a 10 MP PureView camera with Zeiss optics, integrated wireless charging, and more with the Lumia 830. This is in a step to compete with its rivals.
Microsoft staked its claim in the flagship market with its new Lumia 830, which will retail at 330 euros. In comparison the Samsung Galaxy S5 sells for 440 euros and the iPhone 5S for 515 euros.
Lumia 830 has the latest quad-core Snapdragon processor, weighs in at 150 grams and measures in at 8.5mm thin. Microsoft describes it as its thinnest and lightest Lumia phone yet.
Microsoft also announced the dual-sim Lumia and Lumia 735. The 735, 730 and 830 all have improved front-facing cameras to improve the quality of selfies and the 735 and 730 now will ship with a new ‘selfie app’, which allows users to edit the selfies as they please.
To further set the new phones apart, the company is focusing on camera quality, wireless charging and the availability of an NFC-connected device to display photos and videos from the phone on a connected TV.
Speaking on the announcement, a carphone warehouse spokesmen said “Windows Phone is fast becoming a very viable alternative to the other operating systems thanks to the intuitive interface and brilliant integration across other Microsoft products like Outlook, Office and even Xbox, allowing users to seamlessly connect their smartphone to their lives. Microsoft has kept up a commendable launch schedule with a range of devices all with impressive specifications addressing each level of the market.
“The 830, 730 and 735 announced today continue that with features such as a high tech selfie camera on the 730 and 735, wireless charging and the now signature on-trend fashionable colours, all at a reasonable price point look sure to help cement Microsoft smartphones as a trendy lifestyle product as well as a technically dependable one.”
by Yomi Ashiru | Jan 12, 2013 | Technology
Welcome back to this beautiful blog after a long hiatus we are back with more compelling reads on Gamification in 2013.
I have chosen to start the year by talking about “gamification” which I feel well play a big and important role in the innovation of technology this year. Particularly when
talking about Apps, Social Media and Social Marketing.
Firms like LinkedIn have introduced some elements of gamification into their product to encourage and simplify some for its functions.
Gamification has been defined as the use of game elements and game design techniques in non-game contexts – (Kevin Werback University of Pennsylvania) Gamification typically involves applying game design thinking to non-game applications to make them more fun and engaging (Bunchball, http://www.bunchball.com/blog)
Gamification is being used by the likes of Banks, Call centres, and even your local council to help in areas such as recycling, and healthcare.
With evermore non- gaming organisations like banks, retailers, and software design firms increasingly using gamification strategies in their Social Marketing campaign it only follows that 2013 will bring more innovation in this area of technology.
4Square who is harnessing this technology of behalf of merchants it represents is bound to be a game changer this year. Google, Facebook and Microsoft – with the introduction of Windows 8 to the market- for me will be the big innovators.
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